Writing a Baldr Sky Decompiler, Compiler, and Other Bad Ideas


So Baldr Sky got announced! I definitely didn’t see that coming. In truth, I’ve been working on the game for some time to address technical issues for Aroduc’s translation of the game, but even I hadn’t heard this was unexpected. Sadly, with an official release, I’d imagine a lot of this work will end up going to waste, since I’m certain they’ll have access to the original scripts. None the less, I wanted to go over exactly what was done on the project, because I think it’s pretty cool.

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