So Yumina’s finally gone gold master. I came onto the Yumina project pretty late, as a result of my involvement in Seinarukana and Trample on Schatten I was asked if I could also work on the code for Yumina to resolve outstanding text formatting and interface issues. Over time, it ended up ballooning into a whole lot more as more issues were uncovered. It’s been pretty tricky getting this far, but I think the results are worth it. Here’s a little of what I’ve done while on the game.
Note that there’s a lot of nitty gritty details about the internals of the game. While they’re not story spoilers, they might spoil some non-obvious aspects of the game. Since this post is all about technical issues and fixes, it might not come off as very flattering. I don’t really want to give the game a bad reputation, cause it’s a lot of fun. Please keep that in mind while you’re reading. I’ll be off praying I’m not breaking NDA by talking about this stuff! Read more of this post